EVERYTHING WORLD

We make your dreams come true.

West Valley City · Utah All ages In development

“I got tired of hearing the words that’s impossible.”

Cameron · founder

It is an arcade
that hosts live music.

Not a music venue with a few machines by the door. An arcade — hundreds of them — with a stage in the middle of it and a gym on the other side of the wall.

That order matters more than it sounds. An arcade is open to everybody. A bar is not. Utah writes those two things into different sections of the code, and almost every room in this state that books a band has quietly picked the second one. We picked the first. Nobody gets turned away at the door for being fifteen.

Come for an hour. The point is that you stay for five.

Three rooms.

The gym

JIM

  • Climbing wall, most of one long wall
  • Basketball
  • Three pickleball courts
  • Turf and a goal
  • Cardio and weights
  • The prize wall and the counter
The bowl

The Circle of Fibonacci

  • Centre stage
  • A pit you can walk all the way around
  • Three tiers, at 4, 8 and 12 feet
  • Twelve keys
  • Machines built into the walls between them
Everything to the right

The Harbor

  • The bar and the pool tables
  • The 21+ room
  • Esports and the PC floor
  • The games floor
  • Pinball, cranes, Japanese cabinets

The stage is
in the middle.

Not shoved against one wall with half the room behind a pillar. In the middle, with a pit you can walk the whole way around it.

THE PIT STAGE
  • Nobody is at the back The furthest seat in the room is across from the band, not behind everyone else. There is no cheap end.
  • Three tiers, four, eight and twelve feet Each one steps up over the one in front, so the row ahead of you is not the view.
  • Couch first, machines behind it Every bay is seating with a wall of games at its back. You never have to leave your seat to find something to do between sets.
  • Walk the ring, inside or out Two full laps around the room, with rails. You can circle the whole show without pushing through anybody.
70%

of the door goes to the artists.

Thirty percent stays with the building. There is a four-dollar facility fee on every ticket and it is printed separately, because it is ours and it never touches the artist's share.

That number is not a promotion and it does not sunset.

What's in it.

Coin pushersPinballClaw machinesSkee-ball Air hockeyPing pongCornholeHorseshoes PoolRacing cabinetsFighting cabinetsRhythm games Japanese importsGaming PCsEsportsA stage BandsRavesFestivalsMovie nights A climbing wallBoulderingBasketballPickleball TurfA goalCardioWeights A prize wallA kitchenA barMocktails CoffeeCouchesLED wallsA hand-wash station

One card. You tap it. No coins, no tokens, no change machine, nothing to lose in a pocket. Tickets you win buy prizes at the prize wall — that is all they buy, and that is deliberate.

Where.

West Valley City. Utah's second largest city, its most diverse, and the only one this size in the state with no club-scale room for live music in it at all.

Every competitive pinball night in Salt Lake City proper happens in a bar. The all-ages circuit meets in a mall suite and a rented conference hall, because there is nowhere else to put it. The high-school esports championship was played in a university gym for the same reason.

All of that is a room that does not exist yet. We are building the room.

Building, permits and lease are in progress. Nothing here is a booking, and no opening date has been set.

The biggest arcade in Utah.

That is the whole ambition, stated plainly.